Showing posts with label Movies. Show all posts
Showing posts with label Movies. Show all posts

Monday, December 21, 2009

Avatar

By nature of its themes, characters and construct, Avatar feels like the culmination of James Cameron's career as a director. The exacting attention to detail, the fascination with (and disdain for) the military and corporate tactics and schools of thought, the struggles of man against foreign environments, the strong, warrior-like tendencies of the female leads; it's all on prominent display here in what is, without a doubt, the most technically impressive movie I have ever seen.

In the past, movies based in "virtual reality" used hypothetical cyberspace as a playing field for the characters, pitting good guys against bad guys in an online digital realm. Avatar takes this concept to a fascinating next step by having the characters actually inhabiting the minds and bodies of living beings specially bred for the task. Exactly how this is done is never divulged (which is probably a good thing), though the "puppet masters" are put into a kind of suspended animation while they are "piloting" their avatars. Similarly, the avatars appear to just drop off to sleep whenever their human "pilots" are awakened, which can at times make for some awkward/difficult situations.

There is an awful lot of story happening as Avatar gets going, so I'll relate the basic points: in the middle of the 22nd century, mankind has reached an impasse in their relations with the Na'vi, the indigenous humanoid species that populates an Eden-like moon called Pandora. The humans are increasingly tired of dealing with the hostile locals always being in the way of their mining operations (I take it that the mineral being called "Unobtanium," and the moon "Pandora" are what Cameron considers subtle touches). Meanwhile, the 10-foot tall natives aren't exactly thrilled with the colonial interests of humanity running roughshod over their homeland. In an attempt to defuse the situation via diplomacy, Dr. Grace Augustine (an ageless Sigourney Weaver) has hit upon the idea of interacting with the creatures via the use of these living avatars in an attempt to engender trust and understanding between the species.

However, the RDA Corporation (which runs the entire operation) is growing increasingly exasperated with endless negotiations and scientific nonsense and is pushing for a quick military solution to the problem. What blocks their plans is the lack of good intelligence on the Na'vi, and that is where the improbably-named Jake Sully (Sam Worthington) comes into the picture. A paraplegic Marine recently faced with the pointless murder of his twin brother (who was a member of the avatar project team), Sully is offered a ticket to Pandora in the hopes that he can pilot his dead twin brother's avatar and act as a kind of sleeper agent for the military while going through the motions for Augustine and her team.

I'm not going to simply drool all over this movie: while the setup and the introduction to the avatars hold our attention thanks to the originality of the concept, once these impostors meet the real deal, the movie's plot begins to feel very familiar indeed. To be very blunt, it is here that Avatar becomes Dances With Wolves in space: originality is in short supply, the characters are basically cut-outs, everything is nicely black-and-white and environmental/political lessons abound. Even if you are sympathetic to all of Cameron's views, Avatar is a little too predictable to really get behind; there is little doubt of how things will work out in the end, or how little asides to the action will come back to "surprise" us later on.

Having said all of that, Avatar is the first film in years that has me seriously thinking about seeing it twice (or more) at the theater. If you have any interest in this film at all, I highly urge you to see it at the cinema, preferably in 3-D, and ideally in an IMAX-style presentation (though the nearest such venue is over 3 hours away from where I live, dang it all). It feels weird and fanboyish to tell you on one hand what a reheated platter of leftovers the plot is, yet then turn around to proclaim that I have never seen such an incredible spectacle as this ... but it's true.

Utilizing mutliple effects houses and a veritable army of animators, Cameron has basically taken on all of the CGI extravaganzas released over the last 15 years and bested them all. The blending of live and generated elements during the movie is completely seamless; even though you know you are looking at a place that does not exist, it's nearly impossible to tell exactly where "real" ends and "rendered" begins. Even when things aren't blowing up and characters aren't soulfully batting cliches back and forth at each other, it's hard not to feel a sense of real awe at the scale, richness and color of Pandora and its fauna, benign or otherwise.

While I can't imagine how any of this is going to translate when scaled down to a home presentation, Avatar is going to be one of those films that I will own simply to look at it. While I docked a star (and thought seriously about two) for playing it completely safe with the plot, it is the absolutely stunning achievement in visuals that is the main attraction for Avatar, a movie which definitely lives up its own hype (at least as far as "setting the bar for all future effects films" is concerned). If only they had diverted a couple million more to the script ...

Avatar rating- 4/5

Friday, December 18, 2009

We Let In Light And We Banish Shade

Yes, I still exist. It's been a busy month, with the biggest 2 weeks of the year kicking off later today. So, a quick and to-the-point update of what's been happening around here since you last listened to me whine, bitch and pontificate follows ...

* Sarah bought a Wii, which is kind of our early 2009 Christmas present to each other (though I threw in a DVD of Inglorious Basterds, her new favorite film of all time evar.

* Speaking of Christmas, it's gonna be a subtly blue-tinted Yule this year as Sarah will be in Missouri with her folks from December 23 to January 3. I think I'll pass the evenings finally catching up once and for all on Battlestar Galactica, getting lit on Jim Beam Black (note to self: need to refresh stash Monday afternoon), and maybe going to see Avatar or The Imaginarium Of Doctor Parnassus while she's away.

* While we're on movies, The Road has yet to make it to a theater within 60 miles of here. Some kind of "not-so-limited" limited release. Grrr.

* Work is going okay, though sales are a bit off pace for the month so far. Our online sales, on the other hand, have gone through the freaking roof over the last three weeks and I'm reaching the limits of what I can cope with as a one-man operation.

* Speaking of work, Record Den now has a Facebook page. I did this mostly as an attempt to increase our visibility as I feel our total lack of advertising budget (no more label offices in the area to put up the dosh for a Scene or Plain Dealer ad, after all) needs to be offset with some kind of active "new media" presence. The fun part? In order to really do anything with the account, I'm going to have to stick my own antisocial countenance on there at some point. I am not exactly happy with this (my feelings on these sites were posted here this summer), but if doing this helps the store, then it will be worth the effort.

All right, off to finish up some more errands/running around. Incredibly, I have nearly all of my holiday shopping done with a week to go before Christmas. It's a nice feeling ... now I just have to wrap it all up. Wheeee!

Monday, October 05, 2009

Sugar

It bears mentioning early on that despite the apparent promise of another rags-to-riches baseball epic offered by the promotional artwork, Sugar is not really what it appears to be. Yes, there is a lot of baseball going on here, though all of the action takes place either deep down in the small-town level of single-A ball or in offshore baseball academies, which is where we first meet Miguel Santos (nicknamed Sugar because "he's sweet with the ladies").

The early scenes of Sugar are set in a guarded academy in the Dominican Republic, and it is fascinating to watch as groups of talented local teenagers are slowly, methodically shaped into prospects, learning basic English baseball terminology and refining their game under the watchful eyes of coaches and major league scouts. If these prospects perform well enough, they are called up to the U.S. minor leagues where the promise of a career in the majors (and a steady stream of money to send back home) is what drives them to succeed. Should they fail to perform to expectations, however, everyone knows they can be replaced by additional prospects waiting their turn, just as they once were. Watching these scenes, you realize that success in the major leagues on any kind of level is all chance, luck and skill ... and sometimes even the brightest young stars don't have what it takes to advance.

After earning a spot in the Kansas City organization, Sugar is quickly shunted off to pitch at the team's A-level minor league affiliate in Bridgetown, Iowa. Going to spring-training camp in Arizona at least offered a large population of Hispanic people for Sugar to identify with, confide with, and most importantly communicate with. Iowa, on the other hand, might as well be Mars in comparison, and it is there, with Sugar's lifelong ambition finally within his grasp, that his alienation and solitude force the young pitcher to question what drives him in the first place.

Without going into too much plot detail, I watched this movie fully expecting one story arc and was quite surprised when events suddenly veered off in a very different direction: the last third of this movie almost feels like you changed the channel to something else entirely and only at the very end do we get a sense of appropriate closure. What keeps us involved during this transition is the affecting performance by unknown Dominican actor Algenis Perez Soto. Sugar is Soto's very first acting role, and it's striking how believable and natural he comes across to us, both at home in San Pedro, where he is confident and charming, and in the middle of Iowa where he is more tentative, frustrated, and eventually afraid. It's crucial that we believe in Soto's character, because Sugar's sense of loneliness in the middle of a foreign country is the real point of this movie: the quiet, tight-knit, slum-like conditions of Sugar's home and the almost military-school like regimen of the baseball academy can never adequately prepare him or his classmates for Wal-Marts, all-night restaurants, mini wet bars and satellite porn-on-demand.

Sugar rating: 4/5

Wednesday, July 01, 2009

Public Enemies

Alright, I'm gonna come right out and say it: despite all of his proven acting qualities, Christian Bale is flat-out boring in a straight-up "hero" role: give me more of Alfred Borden, Patrick Bateman and Trevor Reznik and less of this dull, Kevin Costner-esque stoicism. Were it not for the high-powered charm and pure star presence of Johnny Depp as infamous serial bank robber John Dillinger, Public Enemies would be a complete snooze despite all the squealing tires and chattering Tommy guns.

Public Enemies traces the fall of Dillinger, and his pursuit by Special Agent Melvin Purvis of the FBI. A lot of this will be familiar enough territory to anyone who knows a little about the history and characters of the Great Depression: what little additional insight we are given here is an explanation of how the extremely popular Dillinger suddenly became a real problem for the all-powerful Chicago crime syndicate. There are also some interesting background scenes detailing the changing role of J. Edgar Hoover's FBI, along a few unpleasant interrogation scenes that serve to illustrate the completely ruthless techniques which Hoover's Bureau would become infamous for.
I might have been able to accept such a dull, stony leading man if I could have had some additional back story and interaction with the Texan special agents Purvis employs as the film winds on, but we are told hardly anything about these men and they are given precious little to say. Pity. I realize, as with most superhero movies, that most people are going to see this film for the bad guy, but do we always have to have "good guys" who are simply by-the-book "good guys" and not every bit as charismatic or interesting as the villains?

Speaking of charismatic, Public Enemies always gets right back to being interesting whenever Dillinger is onscreen. It would have been easy for Depp to go all Captain Jack Sparrow with his character since Dillinger is basically the lone wild card in a cast full of straight men, but Depp wisely lets his natural charm do most of the work for him. Portrayed as a kind of dashing, old-school romantic anti-hero (he'll robs banks, but not the customers, for example), Dillinger is mindful of what his adoring public thinks of his exploits, but also unafraid to get his hands bloody when the situation warrants. He also has displays an amazing proclivity for escaping from jail (which is the basis of two of the best scenes in the movie), which incenses the proud Hoover so much that he eventually instructs Purvis to "take the white gloves off" and capture his quarry by any and all means necessary.Since the 1933 setting prohibits lingering shots of garish neon lights gleaming on wet sidewalks, it comes as a bit of a surprise to see Michael Mann's name show up at the beginning of the end credits. Most of Mann's usual stylistic flourishes seem to be muted here, though filming in High Definition video makes for a few strange-looking scenes to eyes so accustomed to standard film. More irritating (though only occasionally employed) is that jittery documentary-styled "you are there" camerawork, the effects of which seem especially pronounced in HD.

For a day-off summer movie matinee, I was entertained enough by Public Enemies, and it certainly looks to be of significantly higher quality than its July 4 competition. That said, the recent benchmark for these period crime movies remains The Untouchables, a movie that so brilliantly sums up the genre as a whole that you can't help but compare and contrast while watching this one. Public Enemies is a movie that tries hard, but ultimately falls into the vast, unremarkable summer wasteland of "been there, done that."

Public Enemies rating: 3/5

Monday, June 01, 2009

Up

The opening 5 minutes of Up is a brilliant, heartbreaking montage detailing the life story of Carl Fredricksen from an awestruck child watching newsreels on the exploits of his hero, explorer Charles Muntz, to a lonely, elderly man coping with the sudden passing of the love of his life. To watch this perfectly-accomplished sequence without a lump in the throat is impossible: this is easily the most moving and poetic piece of animation I have ever seen and alone would guarantee this film a 4 star rating, but it is only the beginning of this wonderful, thoughtful, and very funny movie.

Carl's modern life is an unhappy, stoic grind: a retired balloon salesman, he seems to take pleasure only in playing the pebble in the shoe of urban developers busily converting his old neighborhood into a faceless, concrete-and-glass downtown plaza. To the people working around his house, Carl is a broken-down crank, antisocial and unlikeable and clinging to a quaint old world that no longer exists. Then, an unfortunate incident with a well-meaning construction worker finally puts the ball in the developer's court and Carl is given barely 12 hours to prepare for life in a retirement home.

Rather than give in to inevitability, however, Carl leafs through his wife's old adventure journal and, in a wonderful sequence, uses thousands of unsold helium balloons to lift his house from its foundation and send himself on his way to South America, where an adventure that once defined his half-forgotten childhood awaits. Of course, it is just when Carl is settling into his favorite chair, feeling self-satisfied and at peace at last that a wrinkle in his plans arrives in the form of an inadvertent stowaway on his house-turned-aircraft. Russell, a bubbly, overweight cub scout in search of his last merit badge (for helping the elderly, natch) is trapped on his front porch and childless Carl is forced to cope with his unexpected guest explorer.

I won't divulge what happens with the plot once the explorers quickly reach Paradise Falls, South America, though I'm sure many of you will be able to figure out what is ultimately behind a squad of malevolent talking dogs (whose audible thought processes draw some of the biggest laughs of the movie) and what all of this ultimately has to do with a gawky, seemingly affect-less flightless bird that Russell befriends and names "Kevin." There is also a surprisingly action-packed (and occasionally intense) final third that often feels more like The Incredibles than what you might have been expecting, yet still feels completely right nonetheless.

It's striking to consider that other animation studios have yet to figure out that you can create modern animated movies of peerless quality without having to rely on identifiable celebrity voices and constant, smart-assed pop culture references. As always with Pixar, clever character development and an accessible, enthralling story makes these movies as special and as universally appealing as they are. I can't sing the praises of these guys enough: this is a seemingly fearless studio whose standard of excellence continues to know no bounds, and with Up they have once again delivered what is very likely to be the best film I will see this year.

Up rating: 5/5

Sunday, May 24, 2009

Terminator Salvation

Remember that line in Jurassic Park uttered by Jeff Goldblum about scientists being "so preoccupied with whether or not they could, they didn't stop to think if they should."? I always find it blackly amusing that the writers of such cautionary dialogue work for an industry which functions in exactly the opposite fashion. Remember back around 1996 or so when Lucasfilm thought aloud: wow, special effects have come so far so fast in only a dozen years that we can finally make all new Star Wars movies the way we wanted to the first time!?

Yeah, I think we all know full well how that little plan turned out.

It seems like this same kind of thinking also applies to Terminator movies, which is kind of ironic in that Terminator 2: Judgment Day (still far and away the best of the series) was the incredible technical achievement that nearly singlehandedly kicked off the modern age of digital special effects. While this leap forward in technology has admittedly resulted in some truly amazing spectacles (like, say, the dinosaurs in Jurassic Park), it has also presaged a whole new generation's worth of action sequences so inhumanly surgical and antiseptic in nature that they carry all the dramatic weight of a Mortal Kombat match.

In the wake of The Rise Of The Machines (the awful third film in the Terminator franchise), I felt insulted that the first two films somehow weren't enough for Hollywood and that trying to go beyond that seamless basic story was not only pointless and a blatant exercise in derivative greed, but would only lessen the impact of the originals (see also: the entire Star Wars prequel trilogy, Alien3, et al.). Unfortunately, Terminator Salvation, while certainly far superior to The Rise Of The Machines (I believe this is what is referred to as "damning with faint praise"), fails in the end to alter my opinion one bit.

Perhaps the most clinically interesting aspect of Terminator Salvation is that this movie is, in essence, a high speed mash-up of a dozen different science fiction movies. You can almost make a parlor game of calling out the influences for each scene and plot development as they come along. Director McG isn't so much a "director" in this project as a DJ, and this movie is a peak hour set of old classics reconstituted, remixed, re-arranged and played back at high volume. Bits of exposition, revelation and visual reference lifted from old science-fiction chestnuts are everywhere: Return Of The Jedi, The Road Warrior, The Matrix, Aliens, A.I., The Phantom Menace (uh oh), Blade Runner, War Of The Worlds, and, uh, Body Parts.

There isn't a whole lot I can tell you of the plot, but then again the foreshadowing is so heavy-handed in the exposition that even a third-grader can figure out the "central plot twist" to this movie. Let's just say that after a big (and costly) break in intelligence-gathering operations, John Connor (a quite frankly wasted performance by Christian Bale) and the human resistance are preparing to deal a devastating blow to the central hub of Skynet, though it also appears that the machines are also ready to hit first by targeting Connor and his unwitting father, Kyle Reese (and if you don't know how Reese can be Connor's unwitting parent, then you really must be terribly bored right now to be reading all of this).

Much like other recent franchise reboots, Terminator Salvation attempts to blaze a path to fanboy redemption by repeatedly paying homage to the original films: numerous shots, sequences, lines of dialogue and visual references pepper this new film, constantly attempting to create threads and associations to the Cameron films. Many of these nods elicit a knowing chuckle or a nod of approval, others become heavy handed to the point of distraction. Also like any good reboot, this new movie wisely forgets the previous chapter ever happened: the sole connection here to The Rise Of The Machines lies in the character of Kate Connor (whom we last met as a veterinarian played by Claire Danes).

As always, I try to not let plot holes and unexplained happenings bother me too much in films like these, though there are always a few bits that manage to penetrate my suspension of disbelief. Without going into spoilers, I'll list a few below:

1. Considering the fact that it possesses the sum total of all military and artificial intelligence prior to the point of its creation, are you telling me that Skynet never heard of or manufactured a Magnetic Anomaly Detector?

2.
Do waterbots (or whatever the hell those things I saw in The Matrix a decade ago are now called) not work in the open ocean?

3. As with many similar-scaled baddies in movies like these, eighty foot tall headless robots have the disconcerting ability to noiselessly tip-toe up on one-story buildings while undetected by anyone inside.

4. Bad news for future dentists and dermatologists: everyone in the post-apocalyptic future has absolutely perfect skin and blindingly white (and straight) teeth. This actually becomes pretty distracting at times when things are supposed to be pretty intense and dramatic.

5. I sure hope anti-rejection medication is still plentiful in the post-apocalyptic wasteland.

6. At a few different points in this movie, I started to think about the beliefs and performances of the principals in the first two Terminator movies. After watching this film (and assuming it is to be accepted as canon), some questions can now be raised about why certain characters behaved the way they do in the first two movies considering what happens in this one.

7. I have had just about enough of this modern school of digitally-edited action film in which everything happens at the very last microsecond before disaster can strike. Sure, it was really cool about 15 or 20 years ago when people in movies first ducked just out of the way of airborne cars, or hit the dirt just as something huge explodes behind them, but enough already. It's time to find a new paradigm here, action directors ... I have definitely "been there and done that" as far as these sequences are concerned.

8. There is a rather glaring continuity error set up by this movie dealing with a brand new series of Terminator met by a handful of the main characters during the Skynet Central sequence (this error only becomes apparent if you remember Reese's dialogue from the first Terminator movie). I stumbled across this error hours afterward while editing this review, and I'll let y'all figure this one out for yourselves if you can.

Look, I'll be honest here and admit that I was diverted and amused for the movie's two hour running time. But let's call a spade a spade: Terminator Salvation is really just another in an endless stream of those factory-made summer blockbuster roller coaster rides: a lot of fun and thrills while it's going on, but ultimately pretty silly once you get your wits about you as the final credits roll. As long as you're cool with that, you'll have a fine old time.

Terminator Salvation rating: 3/5

Friday, October 10, 2008

The Road: November 26


Here's a movie that might be worth looking forward to.

I picked up this book on a whim last summer and was completely blown away. Relentlessly downbeat and drenched in misery, The Road is a shattering, striking read. I can't imagine how they're going to do the movie adaptation "right," but I am totally psyched regardless.

Thanksgiving, huh? Boy, this'll attract families in droves ...

Monday, August 11, 2008

Wall-E

Wall-E: another summer and another new classic from Pixar. Ho-hum.Another summer and another new classic from Pixar. Ho-hum.

The title character of Pixar's latest triumph, Wall-E (an acronym for Waste Allocation Load Lifter: Earth Class) is the last of an army of worker robots dispatched to clean up the titanic mess left behind by the previous tenants of Earth generations before. Possessed of a timid, yet curious disposition (and a huge fan of the musical Hello, Dolly!), Wall-E secretly collects odd pieces of junk he comes across while doing his work, decorating his little converted home with such jetsam as Zippo lighters, hubcaps, plastic eating utensils, Rubiks Cubes, traffic cones, and iPods.

It's so rare and welcome to have a modern film let moviegoers piece together what is going on without any title cards or narration, and Wall-E is all the more impressive since it doesn't ever underestimate its audience. Even while the circumstances of Wall-E's existence and situation are made clear, the near-total lack of dialogue in the opening act of the movie lets you sit back and drink in the rich, intoxicating visuals, some of which are among the most astonishing yet produced by Pixar (even if they happen to depict the Earth as a hazy, dessicated megalopolis left completely uninhabitable by its previous tenants).

During one otherwise unremarkable day, Wall-E witnesses the arrival of a huge spaceship, which drops off another, far more advanced robot before blasting off back into the skies. This robot, named Eve (for reasons that become clear as the story progresses), is a sleek, egg-shaped probe with a nuclear-tipped right arm. Starved for any substantial companionship after 700 years of compacting and stacking trash, Wall-E is so taken with Eve that he manages to stow away when events conspire to lead her back heavenwards, and this is where the real "adventure" in the film begins.

Wall-E on the surface is an old fashioned sci-fi-tinged romance with many thematic undercurrents running underneath. Interestingly, most of these elements appear to be sourced from other genre classics: the opening sequence recalls the eerie, melancholy solitude of The Road Warrior, the character of Wall-E brings to mind the sweet innocence of E.T.: The Extra Terrestrial, the movie's second act is set on a massive spacecraft that recalls in part the soulless, dehumanized future seen in THX-1138, while the inhabitants of the craft (and the overall state of the Earth we see at the film's beginning) seem influenced by the blistering, righteous anger of Idiocracy. While it is certainly not uncommon for Pixar films to keep adults interested with cultural references and clever writing while entertaining the kids with antics, Wall-E is striking in how "grown-up" most of these underlying messages are (I certainly can't think of many contemporary animated movies that so fiercely send up the effects of "dumbing down" and runaway consumerism).

One could certainly make a case that the third act of Wall-E plays the "green" card in an almost heavy-handed fashion, but director Andrew Stanton's remarkable achievement of actually making you care about the fate of a gaggle of robots by this stage of the game easily makes up for any sense that we're being preached at for a scene or two. That said, I suppose this kind of thing rubs off easier with some people than with others, so your mileage may vary.

I've said it before and I'll repeat it until I finally jinx these guys once and for all, but Pixar never ceases to amaze and delight me. Especially in the wake of such movies I went into with great skepticism as Cars and last summer's surprisingly affecting Ratatouille, I have come to expect nothing less than home runs from this company, and they continue to knock them out of the park, with Wall-E representing yet another new peak in an already fearsome repertoire of greats. Without any hesitation, I proclaim this to be the best movie I've seen in 2008.

Wall-E rating: 5/5

Monday, July 21, 2008

The Dark Knight


"Some men aren't looking for anything logical. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."

Let's get this part out of the way first: I am not going to join the hordes of delirious fanboys on IMDB who have unanimously claimed The Dark Knight to be the best movie ever made (and I suspect their collective afterglow will last only until The Hobbit comes out). Yes, this was a very good movie and certainly one of the best comic book themed films in the long history of the genre, but it's also nowhere near as flat-out enjoyable as genre benchmarks Superman, Spider Man II, and, yes, Batman Begins.

If nothing else, you haveAs was the case with Batman Begins, this is primarily a deadly serious exercise: whole reels of The Dark Knight feel more like a "straight" crime film where the protagonist just happens to wear a full body black kevlar costume with a flowing cape than any comic book movie I have ever seen. It's also oddly thoughtful for a summer action flick: returning director Christopher Nolan has no problem steering the movie into discussions on the natures of heroism, vigilantism, and that post-September 11 perennial: privacy versus security.

Before your eyes begin to glaze over, The Dark Knight always remembers after a few minutes of dialogue that it is a summer movie after all (and one based on a long-running comic book character to boot). Thus, every scene of indulgent, chin-stroking rumination over sundry aspects of the human condition is generally followed by people in costumes kicking each other's asses around the block and/or blowing shit up.

Unless you've been in a cave the last seven months, you're probably aware that most of the media hype surrounding The Dark Knight centers on the late Heath Ledger's performance as The Joker. Just how much of an effect Ledger's untimely death had on the absolutely insane box office this film is presently pulling down is impossible to know for certain, but I'm pleased to report that the acting does, for once, live up to the advance notice. Ledger gets some of the biggest laughs to be had during the movie (he is playing The Joker, after all), but his Joker is far less a jolly buffoon than a shambling, vaguely reptilian escapee from a supermax prison. The eerie thing about Ledger's Joker is that this repulsive, pitiless sociopath manages to get under your skin in the same way Anthony Hopkins' turn as Hannibal Lecter wound up in your head after The Silence Of The Lambs: it's a magnetic, disturbing performance and alone worth the price of your ticket.

Elsewhere, the acting on the whole in The Dark Knight is arguably on a higher plane than Batman Begins, with Christian Bale, Michael Caine, Gary Oldman, and Morgan Freeman as dependable as ever, with Maggie Gyllenhaal making a fine impression as Bale's old flame and Aaron Eckhart playing the most overtly comic-booky role of the bunch as the Sir Galahad-styled Gotham City D.A. Harvey Dent.

Now comes the spoiler-proof rub: for the first time since I've started following his work, Nolan over-reaches during the course of The Dark Knight and tries to pack just a bit too much plot into what is initially a near-faultless work. It almost feels like Nolan realized that "oh, hey, we have a movie to wrap-up here" about two hours in, and the epic ending sequence that follows unfortunately starts to feel tacked-on and increasingly unnecessary (and perhaps a bit similar to Spider Man 3).

One last tangent: this was one of the "hardest" PG-13 films I've ever seen (I had to check the promotional poster in the lobby as we left to make sure this wasn't an R), and the fact that kids quite plainly below the age of 10 were in the audience and watching this movie gnawed at me on the way home afterward. Times and kids have changed, sure: when I was 7 or 8 years old, I remember being taken to see some Ray Harryhausen-animated version of Sinbad And The Eye Of The Tiger and being scared out of my freakin' mind all the way through. Goat knows what I would have made out of The Dark Knight, especially when Two-Face makes his dramatic appearance (looking an awful lot like Griffin Dunne towards the end of An American Werewolf In London) or when Batman interrogates the mob boss of Gotham City after first breaking his ankles.

These same thoughts came back to mind a few hours later while I was surfing around on the web and came across a page selling all sorts of tie-in merchandise for the movie, including a batch of children's toys. Incredulous, I looked over these poseable Joker action figures, shirts and posters and wondered if we were only a couple of steps away from trying to get these same kids to bug their parents for Saw play sets or Red Dragon action figures.

Then again, I guess we did have Alien trading cards when I was in fifth grade ...

The Dark Knight rating: 4/5

Wednesday, May 28, 2008

Indiana Jones And The Kingdom Of The Crystal Skull

Ungainly title aside, the fourth film in the Indiana Jones series (and the first one since 1989), brings the legendary character into the 21st century largely unchanged from when we last met him, which starts things off on a pretty hopeful note. However, the increasingly tiresome machinery that drives your typical "summer blockbuster" can't help but make this reintroduction to an old friend an ultimately soulless and suspense-free adventure: in effect, no different than riding the old Iron Dragon coaster at Cedar Point.

This isn't to say that I despised this movie (nor do I hate that particular roller coaster for that matter), but my expectations for Indiana Jones And The Kingdom Of The Crystal Skull were apparently set far too high and the resulting ride, while not unpleasant, was still just a ride, and not a particularly memorable one at that. As far as its place in the franchise is concerned, Crystal Skull isn't the worst of the bunch (that distinction is still held by the ungodly excruciating Indiana Jones And The Temple Of Doom), but it was nowhere near as satisfying as Indiana Jones And The Last Crusade, never mind the original action classic Raiders Of The Lost Ark.

Frustratingly, Crystal Skull starts off looking like it just might be up to the standards set by two-thirds of the original trilogy. The opening 45 minutes of the movie is easily the best stretch, beginning in the typical James Bond fashion that the series holds dear. We meet up with Indiana Jones being held prisoner by a gaggle of Russian soldiers led by Cate Blanchett (doing her best Nastasha Badenov impersonation). The Russians are in search of a special box hidden away in a vast Army supply warehouse (you can see the inevitable sight gag coming here from a mile away), and Jones reluctantly assists them before making a break for it and kicking off the first of many stunts and special effects set pieces to come.

Once Jones is safely back at his day job, we are gradually brought up to speed on what's been happening in his life over the previous twenty years (which apparently have passed in real time). As a decorated WWII hero and "part-time" teacher, Jones may be flintier with the passage of years but is still tough enough to believably hold his own in fistfights with men a third of his age, and it's a pleasure to see him on the silver screen again. Now paired up with teenager "Mutt" Williams (a rebellious, leather-clad hellion straight out of The Wild Bunch), Jones heads into the jungles of South America for unexpected reunions with an old flame and an older colleague, while tracking down the artifact that is the namesake of the movie.

It is at this juncture that Crystal Skull starts to veer sharply away from the other three films silly to the extent that it becomes the cartooniest of the Indiana Jones films by some distance (especially when you get to the nonsensical jungle jeep chase sequence and the attack of the CG ants), which would be of no major issue if it weren't for the plot, which ultimately transports the film to a place uncomfortably close to The X-Files (and tell me you didn't think of that one while eyeballing the CG-heavy climax of this film) or Close Encounters Of The Third Kind. Luckily, the tone remains light throughout, avoiding the morbid excesses of Temple Of Doom, with the only "darkness" appearing early on during an eerie sequence set in a fake suburban development built in the middle of nowhere for a very specific purpose.

In the end, my feelings regarding this film aren't that dissimilar from, say, Spider-Man 3 (or any of the three Star Wars prequels, for that matter) in that commercial concerns were apparently far more important than making a movie that was worth a two decade wait. Is this really the best Spielberg and Lucas could come up with (considering they've been knocking this idea around for nineteen years while waiting for "the right script" to appear)? I went back and viewed the original trilogy to have something to compare Crystal Skull to and eventually came to the conclusion that, despite the relentless action sequences that keep you in your seat over the two-hour plus running time, this is a movie almost completely lacking the charm and writing that made the first and third entries in this series so enjoyable (I am also getting increasingly exasperated with obvious CG gimmickry, but that is an entire separate post in itself).

Ah well, here's hoping Wall*E and The Dark Knight (the only other two movies I am really excited about seeing this summer) prove to be more worthy of the hype than this one. Much as it pains me to say, make sure you catch Crystal Skull as a matinée or simply hold your fire and wait for a DVD rental: it just ain't worth ten bucks a seat.

Indiana Jones And The Kingdom Of The Crystal Skull rating 3/5

Sunday, March 09, 2008

Sci-Fi From My Wonder Years II

In an effort to get caught up with the massive backlog of DVDs and DVD-Rs stacking up in a silently mocking fashion in the office and on the shelves downstairs, I am attempting to start watching these things at a more accelerated pace (say, more than one every few weeks) for as long as is feasible and writing about the ones I feel are worth passing along. Perhaps this way I'll keep myself writing and hopefully lose this nagging feeling that I am unwittingly turning this condominium into a museum full of pretty silver discs. I'll also try to keep the spoilers to a minimum. Promise.

Trancers falls into that low-budget 80s sci-fi subgenre inhabited by such peers as The Terminator and Wavelength in that all of these films seem to be set in the shadier areas of Los Angeles after dark, all of them feature score music almost exclusively provided by "futuristic" synthesizers and whose characters live in neon-lit, austere living spaces that look like they were previously used in a Missing Persons video.

While it starts off wobbly establishing the 23rd century world where we first meet Jack Deth, Trancers gets into motion the instant Deth is sent "down the line" to 1985 in what plays almost exactly like an R-rated episode of Quantum Leap. Thomerson is tough as nails and impossible not to like, as is a pre-stardom Helen Hunt who plays his 20th century love interest. A complete treat, and a joy to rediscover again all these years later.

That said, I must pass along a buyer beware on the DVD edition, which seems to follow the same low-budget chic as the original feature, but with a few even cheaper quirks: I'd swear this was transferred straight from VHS. The website linked off the main menu doesn't appear to exist anymore. There is a also TRAILERS option on the main menu that when accessed tells you that over 40 trailers are available to view the moment you flip the disc over. Problem is, the other side of the DVD is coated in artwork and, of course, has nothing on it. How can I not smile at such lame authoring technique?

On the other extreme of the budget scale from Trancers sits what is, in my humble opinion, one of the all-time greats of any genre: Ridley Scott's bleakly futuristic film noir epic Blade Runner.

Monday, November 19, 2007

The Batman Franchise

In an effort to get caught up with the massive backlog of DVDs and DVD-Rs stacking up in a silently mocking fashion in the office and on the shelves downstairs, I am attempting to start watching these things at a more accelerated pace (say, more than one every few weeks) for as long as is feasible and writing about the ones I feel are worth passing along. Perhaps this way I'll keep myself writing and hopefully lose this nagging feeling that I am unwittingly turning this condominium into a museum full of pretty silver discs. I'll also try to keep the spoilers to a minimum. Promise.

The batsignal and its intended recipient, sometime late last week
I think it was due to a used copy of the current 2-DVD version appearing in the used bin at work that I decided to revisit Tim Burton's original blockbuster take on Batman. Watching that movie for the first time in well over a decade sparked a desire to re-experience his follow-up Batman Returns a bit later, and from there I got the rather masochistic notion that I should re-experience all of the films in the series (as well as the recent franchise "reload" project Batman Begins) for a review project. Obviously, there are times when I should stop listening to my brilliant creative impulses.

Yes, I knew in advance what I'd be getting myself into with those two mid-1990s entries in the series as I had seen them once apiece in the theater upon their release, and loathed them enough that I made the mistake of not even bothering with Batman Begins when it appeared in theaters a couple years back, despite the coaxing and protestations of friends (in meat-life and otherwise). What can I say? We all make mistakes.

Batman and The Joker have a difference in opinion.
To get in the frame of mind that people experienced Batman when it was new, you have to put yourself back into the early summer of 1989, which is the time period when that movie was the single biggest marketing power on the planet. Long before such things as viral campaigns and the modern 24-hour media news suite that is now the primary component in the entertainment promotion machine, Batman was perhaps the most anticipated movie event since Return Of The Jedi in that it was impossible to go anywhere without seeing something or someone sporting that ubiquitous "bat signal" logo. Even amongst such high-flying roman-numeral-heavy competition as Indiana Jones And The Last Crusade, Star Trek V: The Final Frontier, Ghostbusters II, Honey I Shrunk The Kids, and Lethal Weapon 2, Batman was the movie event of that summer, and an unstoppable cultural juggernaut that squashed everything in its path.

This is hardly the first time anyone has said this of a summer blockbuster, but it's far more interesting to talk about Batman as a commercial/cultural powerhouse (not to mention how much shit hit the fan when Michael Keaton was announced as Bruce Wayne/Batman instead of, uh, I dunno, Sylvester Stallone or something) than it is to discuss it as a movie since there isn't an awful lot of substance to dive into here. That said, I have been informed by quite a few people over the years when drawn into discussions of comic book movies that Batman represents one of the all-time peaks of the genre. Mmmhmm. I'll respectfully disagree there. I will, however, allow that Batman was certainly the crowning "event movie" of that decade and the template for nearly all of the superhero films that were made in the years since ... but it sure hasn't aged very well.

Despite an attempted "love triangle" storyline and a drawn-out ending set piece atop an old clock tower, there is never a tangible feeling of tension built up during any point in this film. It's also impossible to take most of Batman seriously when it seems like Jack Nicholson's portions of the movie bend over backwards trying to be as screwy and over-the-top as possible. So, this is a comedy, right? Well, no ... Keaton's half of the movie is weighty and ponderous and has only Michael Gough's splendid interpretation of Alfred the butler to provide any kind of subtle (though no less welcome) relief. It's all so very complicated being a hero, you see ...

The plot of Batman, luckily(?), is far less complicated: The Joker appears, kills the crime boss of Gotham City, and then poisons some cosmetics products while Batman occasionally beats up his hired muscle. There is also a lot of forced exposition we have to sit through whenever Nicholson and Keaton are off screen, and we are left to deal instead with Big 80s Hair-wearing Kim Basinger and the woefully under-used Robert Wuhl. The other name actors spread about the flick in order to give this movie some kind of clout (Pat Hingle, Billy Dee Williams, Jack Palance and, uh, Jerry Hall) are used so sparingly in window dressing roles as to almost be highly-paid cameos.

Like I said before, you have to put yourself in our shoes at that time to derive enjoyment out of this movie on any level. In 1989, we all believed the hype and convinced ourselves that Batman was, like, the bees knees. In retrospect, I'll stick with that Indiana Jones film instead, thanks very much.

Batman Returns
Everyone knew a sequel to Batman was inevitable from the instant it smashed its first opening day record, and when Batman Returns arrived three years later the anticipation for it was nearly as feverish as the mass jonesing that had greeted the first movie. This time, however, the results actually seemed worthy of the hype, though the overall tone of the film was perhaps a tad too bleak for Warner Bros. (not to mention thousands of freaked-out youngsters who were treated to one of the most relentlessly schizoid and melancholy superhero films ever created). Burton had been talked into returning to the director's chair once again only on the condition that he had free reign to make exactly the kind of Batman film he had wanted to make the first time around. Warners, seeing nothing but stacks of profits in their heads, said "Sure, yeah, whatever" and gave him the green-light with no strings attached. With Burton back on board, Keaton returned as well, and in an inspired bit of casting, Danny DeVito was announced as The Penguin.

Given a creative license to kill and pots of studio cash at his disposal, Burton may not have delivered the biggest movie of all time (as I'm sure was the idea from corporate), but he certainly made one of the most visually arresting films of his career. The exteriors, all of them reflecting the grim, obsidian metropolis of Gotham City plunged into wintertime (to reflect the movie's Christmas setting), look like a ravishing cross between Blade Runner and Edward Scissorhands. Whether or not you are into superheroes or action films, Batman Returns is impossible to take your eyes off of: the luxuriant amount of detail in the sets and costumes make this the most expensive piece of Gothic eye candy ever released.

If the rich production design alone made this film worth a look, the performances and more character-intensive script helped sealed the deal. Batman Returns also sets up the pattern of a revolving love interest for Batman that would continue throughout the rest of the series to date, with Basinger replaced by the infinitely-more talented Michelle Pfeiffer (who, by the way, looks absolutely delicious in skintight PVC). Portraying Selina Kyle, the harried secreta ... sorry, executive assistant to Wayne's corporate adversary Max Schreck (points for those who spotted the reference the first time they saw the flick), and also the double-identity of Catwoman, the newest semi-crazed anti-hero in town. As expected, DeVito's Penguin chews scenery every bit as loudly as Nicholson's Joker did, but this time there is a second villain to counter weigh his showboating in the form of the icy smooth Schreck. Brought to life by a hilariously deadpan Christopher Walken, Schreck is the true villain of Batman Returns, seeking to play Batman, Gotham City, and the victimized and misguided Penguin against each other for his own future gain, all other priorities rescinded.

Commercially, Batman Returns did pretty good bank over the summer of 1992, but "pretty good" was not the kind of box office cume that Warner Bros. had in mind following the utter world domination that the first film had managed three years before. While Burton's vision was certainly guaranteed of drawing a hip and devoted following, Warners decided that they really wanted someone with a far more "safe" and crowd-pleasing approach to helm the Batman series for a while, and they eventually settled on none other than Joel Schumacher ...

The Riddler and Two-Face attempt a ''subtle'' emotional scene.
Batman Forever marked a turning point in the franchise as the stars and creators of the first two films were successfully replaced with more marketable personnel (and Tommy Lee Jones). To his credit, Val Kilmer makes a surprisingly good Bruce Wayne/Batman (being much younger and more energetic, though somehow less charming, than Keaton's haunted recluse), and could have easily made the part his own if he had stuck around for longer than one movie. Along with the new Bat comes a new love interest: Nicole Kidman plays a criminal psychologist named Chase Meridian, and she lays it on hot and heavy right from the start, doing her utmost to make even Vicki Vale look like a prude.

I'll be totally honest here, Batman Forever was nowhere near as awful as I'd remembered, though it certainly is no monument to bravura film making. Despite Burton's name seen in an executive producer's capacity during the opening credits (I guess this was a kind of symbolic passing-of-the-torch), the feel of this movie couldn't be any more different from the previous two. Schumacher takes wheel and puts the pedal firmly to the metal in a blatant attempt to create a Batman movie that appeals to nearly every possible target audience. Cranked to eleven, stuffed with crowd-pleasing jokes and double entendres, and possessed of a sense of breathless momentum throughout, Forever makes the first two films in the series seem like Masterpiece Theater in comparison.

Now here is the weird thing: somehow, this almost works. But it's with the twin villains (or perhaps just the villains themselves) that Batman Forever starts to come apart at the seams. I suppose these new baddies were a direct reaction to the truly creepy Penguin from Returns; instead of a true sense of twisted, psychotic menace, Jones plays Two-Face as a complete bumbling idiot (or at least a hapless buffoon with a .45 and a hair trigger) while Jim Carrey taps into an even more obnoxious version of his usual shtick as Edward Nygma/The Riddler. These two are supposed to represent a challenge for Batman? Hell, they're no more than cartoons, as safe as milk and never posing any kind of real threat to anyone or anything aside from their henchmen. Considering how kiddie-friendly this movie was, it's somewhat startling that ancillary characters still manage to die onscreen (though nearly always in utterly bloodless fashion), which apparently was one of the biggest issues parents had with the first two movies. It appears, though, that this particular issue more of that had to do with the depictions of death more than anything else. Surprise.

Gotham City itself is also noticeably transformed by the change in directors. While Tim Burton's vision was pretty much what you might expect from a sad-sack, black-clad college art student type, Schumacher's tendencies seem to come straight from modern Broadway extravaganzas, particularly his penchant for utilizing gaudy, brightly colored lights to fit different moods in different scenes. In Batman Forever, Gotham City is a garish, day-glo cityscape so MTV-like in appearance that you're almost expecting characters to start singing (or packs of choreographed dancers to spring from every doorway along the strangely de-populated looking streets). The neon lights and lasers flashing about randomly in the background look pretty silly on their own, but things get really over the top when we reach the Riddler's hideout at the movie's climax, where so many VariLites are twirling about in programmed unison that it feels like we just wandered into a Pink Floyd concert by mistake.

Another remarkable change Schumacher institutes in Forever is the daring use of daylight once in a while: we are actually shown exterior shots of the city and Wayne Manor basking in the sun, which somehow makes them even more surreal than they were under Burton's watch (now that we can actually see it, Gotham City looks a hell of lot more like New York City by way of ancient Rome with phallic columns and statues of beaten, slumped figures scattered hither and yon). We also get a redesigned, blue-lit, one-seater Batmobile with a silly mohawk-like fin on top: watching this flytrap on wheels taking curves during chase scenes gave me the distinct impression that it handled more like a box kite than an armored car.

Finally, Batman Forever heralded the introduction of Robin to the franchise at last (Burton, who was no fan of the character, delayed this development for as long as he was in the director's chair). Of course, having another poseable action figure to license must have pleased the Warners shareholders, but casting the nearly charmless Chris O'Donnell in this role was probably not the greatest idea ever. At first, we sympathize with the character: the scene in which we are introduced to young Dick Grayson just before we get to see Two-Face kill his entire heroic family in one fell swoop is handled better than could have been expected. It doesn't take long to figure out why: O'Donnell has hardly any dialogue in it. Once he starts snapping and whining, our good faith sours in a hurry. I never figured I'd miss Burt Ward as Boy Wonder, but I sure do now ...

(Incidentally, I'm guessing that the above murders are considered as "lighter" in tone than anything in the Burton films since none of the deceased are ever seen spitting black and green fluid out of their mouths, but if I'm wrong on this, lemme know. )

Batman & Robin.
Released a lightning-quick two years later, Batman & Robin starts off in very unpromising fashion: we get to watch the Dynamic Duo suiting up for their next mission in a series of whoosh-y, tightly-edited flashes that make sure we get a very close look at their chests, asses and crotches (all encased in rubber, thankfully). From there, we're off and running with the film that killed the whole franchise for nearly a decade.

As dopey and silly as Batman Forever was, Batman & Robin was a thousand times worse in every possible category. Serving up two hours of extreme audience punishment that should have resulted in a class action lawsuit, Batman & Robin is a true freak of cinematic nature: the kind of unbelievably atrocious product that only a large multinational entertainment corporation can create with an unlimited budget, a callous attitude towards their audience, and a belief that simply throwing money around willy-nilly will result in box office gold (and that will then translate into a half-dozen highly successful satellite revenue streams from action figures, breakfast cereal, "music from and inspired by" soundtrack albums, fast-food promotions, et cetera). Sadly, of course, this kind of movie making actually works once in a while, but every now and again a stinker as ruthlessly calculated as this one falls on its face and restores, however briefly, a sense of faith in the American moviegoer.

The chief characteristic of a truly dumb digital-age blockbuster is to function like a kind of theme park "thrill ride," which is to say that the object of the film is to entertain the audience by continually assaulting them where they sit. Once beaten into submission, some ancient reptilian part of the human brain makes the audience believe they are having the time of their lives when all they're really doing is watching buildings and vehicles exploding while characters yell lines at the top of their lungs at each other in order to artificially raise the level of tension. Finally, movies like these must have at least one sequence, ideally in the third act, where the heroes race against the Countdown Clock Of Doom and save the day with only seconds (or less) to spare.

If this, dear reader, sounds like your ideal movie experience (or if you have a terrible case of Attention Deficit Disorder), then grab a copy of Batman & Robin and enjoy the ride. Here's the best of what lies in store ...

*Just about every moving object in this movie that does not respire will either explode, sprout wings, or turn into a rocket ship. A chase sequence of some kind usually ensues shortly afterward.

*Lights in Gotham City (whether in the streets or indoors) are always twirling or twinkling busily away and never standing still.

*The music (whether the score or a song by whatever Warners artist's manager begged the most for screen time) utterly dominates the mix when there aren't sound effects aren't going off cannon-like all around us.

*The Batmobile looks even more like a flimsy fiber-optic toy than the last one did.

*Something, or someone is always flying through the air (and making noise while doing so).

The whole effect of this complete overload is a feeling of odd dislocation when we break away from the cacaphony to see how weak Alfred is looking and how worried Bruce Wayne is becoming over his father figure's worsening condition. The drama of these scenes is leavened somewhat by our knowledge that Alfred's death in this movie is about as likely as Fred Durst winning the Nobel Science Prize for biochemistry.

The character overload factor that became a real problem in Forever was actually upped in Batman & Robin: Batgirl is added late into the mix almost as an afterthought in order to help our heroes face two more idiotic and incompetent villains in the monstrously irritating form of Poison Ivy, (played by Uma Thurman as the retarded offspring of Mae West and Emo Phillips), with Arnold Schwarzenegger (in his kinder, gentler post-Terminator 2 form) portraying the gullible, blue-skinned moron Dr. Victor Freeze.

If these new villains weren't lame enough, George Clooney's Bruce Wayne/Batman is so detached and phoned-in that one wonders if he was channelling Dean Martin for inspiration. This was at a time when Clooney was still busy playing variations on his Doug Ross character from ER, and he makes perhaps the least-believable Bruce Wayne yet. Meanwhile, O'Donnell is, if possible, even more irritating than he was in Forever, while dependably pouty Alicia Silverstone plays the rebellious, motorcycle-lovin' Batgirl whose biggest contribution to the movie is being in the obligatory "catfight" scene with Poison Ivy. All of this leaves Michael Gough as the only actor to come out of the last two films with his dignity intact (Kilmer had a few too many silly lines during his turn as Batman to qualify for this award), though it might have been more fitting if Alfred had been allowed to expire instead, as Goat knows the entire rest of the franchise did after this dog was over.

Random thought that popped to mind while Batman & Robin was blaring continuously in front of me: it certainly seems like a lot of people in the comic book universe must be privy to Bruce Wayne's dual identity. Consider that one of the first things we see in this movie is a brand new, gleaming Batcave (which had been pretty well trashed at the end of Forever). Sure, Alfred, Bruce and Dick have loads of free time and swimming pools full of money to spend whenever the mood strikes, but I just don't see this kind of large-scale rebuilding and refurbishing happening without an awful lot of farmed-out handiwork, and unless it was a bunch of illegal immigrants installing all the computer systems, dressing rooms, and cutting-edge electronic hardware (not to mention building a new Batmobile fer crissakes), these workers had to know exactly what they were building underneath that big ol' mansion on the hill.

I may have had a bit of fun pissing all over this movie, but please don't get the idea that watching it was enjoyable on any level. Seriously, Batman & Robin is really bad, people. We're talking Mystery Science Theater 3000 minus-the-robots kind of bad. Even for standard summer action movie fare, this is an aggressively stupid and annoying movie that will either damage your brain or partially dissolve your soul. Move along, folks. Nothing to see here ...

Batman Begins
For nearly half a decade after Batman & Robin, no one dared attempt another Batman film, as the stink left behind from that fiasco lingered for years. Eventually, enough time must have passed, for Warners decided to return to the well once again. This time, however, the company took an interesting approach by forgoing A-list action directors in favor of a more intellectual, measured approach. Ultimately, Christopher Nolan (a man with meager box office clout) was selected for the directing job, and the studio allowing him to pursue his idea of a prequel/"origin film" instead of a chronological "follow-up" to Batman & Robin.

While technically a prequel in that most of the film takes place years before the events in the original Burton movie, Batman Begins is actually a "reboot." Unlike in the Superman series, where we were asked to simply believe that the third and fourth movies never happened (and believe me, that was something the audience was all too happy to do), Batman Begins wipes the entire damn series out and starts all over again from Bruce Wayne's childhood. While such a complete revamp might be a bit confusing to people who might only know the character from the previous films themselves, such bewilderment shouldn't last long, as Nolan does a smashing job re-establishing the Wayne backstory with situations both familiar and previously untold (particularly in regards to the years between the death of Wayne's parents and the public debut of his alter-ego).

While not entirely bereft of humor, Begins restores the reverent, graphic novel tone that Burton drew upon during his tenure. That said, Nolan also cuts sharply back on the sleek, technological sheen that Schumacher inflated to ridiculous proportions: gone is the sleek, electronics-laden Batcave, replaced with something far more inherently believable (and fitting of the character). Gotham City still resembles a tricked-out Manhattan, but the lines have been blurred and the silly circus lights tossed out to achieve something not terribly far off what Burton had in mind, though far less fanciful and far more run-down and forbidding. The same can be said for the Batmobile, which has been replaced by something so completely counter to our expectations that I'm not even sure we can use that familiar name on this vehicle: it seems too imposing and deadly to be saddled with a flippant sounding suffix as "-mobile."

If all of that weren't enough, the cast of Batman Begins is incredible, with the magnetic Christian Bale now in the title role and allowing Bruce Wayne a biting, urbane wit (and Batman a glowering, nearly unhinged rage) unlike anything previously seen in the series. Also shining brightly in a cast brimming with big names, the always-dependable Michael Caine brings his usual charm as a less-grandfatherly Alfred, Morgan Freeman plays Lucius Fox as a sly and not-unwitting corporate partner to Bruce Waynes' crime-fighting ambitions, and Gary Oldman plays very against type as the someday-to-be Commissioner Gordon.

While I was fairly liberal with dispensing plot details to the previous Batman films, it's really for the best that not I not go too far into the plot machinations behind this entry, many of which are plainly hinted at as the movie progresses, yet tied together beautifully by the time it's all over. I sorely regret skipping Batman Begins at the theater, but you can consider my ticket punched for the next chapter (especially since Nolan and Bale are both returning for a second round).

Batman Begins is, without reservation, the best film of the series and, despite the hugely different tone and overall aura of versimilitude, is also quite possibly the equal or superior to Superman and Spider-Man 2 as the best superhero film in the history of the genre. Even for those who normally avoid these kind of movies, I would recommend a viewing of this remarkable film without hestitation: it really is that good.

Batman rating 2/5

Batman Returns rating 4/5

Batman Forever rating 2/5

Batman & Robin rating 1/5

Batman Begins rating 5/5